By Tia Ghose, Staff Writer
Published: 11/08/2013 01:05 PM EST on LiveScience
The average person in the United States will access 15.5 hours' worth of media a day by 2015, a new report suggests.
But that doesn't mean people are sitting in front of screens for all of their waking hours. Much of that increase is due to the rise of multitasking[1] and the use of multiple media devices at once, said James Short, study author and researcher at the Center for Large-Scale Data Systems at the University of California San Diego.
As a result, some people are already accessing more than 24 hours of media content -- just during leisure time -- in a given day. All told, Americans are likely to log 1.7 trillion hours of media use a year by 2015, up from 1.3 trillion hours in 2008, scientists say. [7 Ways to Short-Circuit Kids' Mobile Addiction[2] ]
Zetabytes of data
In 2008, the average American media consumer used about 33 gigabytes of data per day; for comparison, one hour of HD video from a video camera recorded at highest quality setting would consume about 7 gigabytes of data. By 2012, that number had jumped to 63 gigabytes per consumer per day. All told, the American public is downloading, streaming or turning on about 6.9 zetabytes of data per year. (A zetabyte is 1 trillion gigabytes.)
In 2012, the majority, or 60 percent, of that media use[3] came from TV and radio; about 24 percent came from mobile devices and computers; and 11 percent came from gaming.
To calculate these staggering figures, Short and his colleagues compiled information from hundreds of sources, including Nielsen, Comscore (an Internet analytics company), the Bureau of Labor Statistics and corporate stock filings.
Attention gap
But some research suggests the time people are actually paying attention to media isn't rising nearly as dramatically as their media consumption.
"Let me give you an example: I turn the TV on and I walk out of the room, I turn my computer on and I walk out of the room for 30 minutes, I'm talking to somebody on a cellphone." Short told LiveScience. "From the point of view of Nielsen, their data says that the television[4] is on, but I'm not paying attention to it."
As a result, it's easily possible for someone to log more than 24 hours of media use in a day, even if that only translates to several real hours of screen time[5] .
Figuring out what people actually pay attention to is much trickier. Short's team is currently working on how to measure people's media attention, and it will probably include several measurement methods, possibly including gaze tracking, in-home observation, self-reports, he said.
No off button
Either way, he doesn't think there's any sign that the explosion in available media will taper off anytime soon.
"Most digital devices are eventually going to be always on," Short said.
Instead, people will need to rely on their own internal sense of when they've had enough.
"What's going to be the off button? The off button is going to be in your head," Short said.
Editor's Note: This story was corrected to update the author's affiliation and to clarify that there were no co-authors on the study.
Follow Tia Ghose on Twitter [6] and Google+ [7] . Follow LiveScience @livescience [8] , Facebook [9] & Google+ [10] . Original article on LiveScience [11] .
- 9 Odd Ways Your Tech Devices May Injure You[12]
- Texting More Popular Than Talking? (Infographic)[13]
- 10 Ways to Keep Your Mind Sharp[14]
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References
- ^ multitasking (www.livescience.com)
- ^ 7 Ways to Short-Circuit Kids' Mobile Addiction (www.livescience.com)
- ^ media use (www.livescience.com)
- ^ television (www.livescience.com)
- ^ screen time (www.livescience.com)
- ^ Twitter (twitter.com)
- ^ Google+ (plus.google.com)
- ^ http://twitter.com/#!/livescience (twitter)
- ^ http://www.facebook.com/#!/livescience (www.facebook.com)
- ^ Google+ (plus.google.com)
- ^ LiveScience (www.livescience.com)
- ^ 9 Odd Ways Your Tech Devices May Injure You (www.livescience.com)
- ^ Texting More Popular Than Talking? (Infographic) (www.livescience.com)
- ^ 10 Ways to Keep Your Mind Sharp (www.livescience.com)
- ^ Send us a tip (www.huffingtonpost.com)
- ^ Send us a photo or video (www.huffingtonpost.com)
- ^ Suggest a correction (www.huffingtonpost.com)
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